A fast tactical card game you can learn in one match and argue about for a season. Five factions, one hundred launch cards, six-minute duels — and a store that only sells cosmetics.
Lane warfare
Units fight the lane in front of them. Position beats raw stats.
30-card warbands
Strict deck rules, live curve stats and shareable deck codes.
Ranked seasons
Climb Wood to Grand Champion with a fresh season track every month.
Earn everything
Every card is craftable. Money only buys banners and boards.
Ironclad Legion
Knights, fortress builders and shield bearers who win by refusing to move.
Emberkin
Goblins and fire creatures who solve every problem with an explosion.
Wildbloom
Forest spirits and enormous plants that heal, grow and then flatten you.
Nightveil
Ghosts, thieves and cursed nobles who disrupt, vanish and haunt.
Stormforged
Dwarven engineers and sky pirates chaining relics, draws and lightning.